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Toughening Up CP Reprise

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Toughening Up CP Reprise

Post by Gaius Cassius on Mon Nov 13, 2017 2:09 pm

Wanted to give a follow up reflection on a modification to rules around CP that my group made a several months ago. As a general comment we are very conservative group and have made almost no changes to Impetus (the only one that comes to mind is using the Voluntary Interpenetration rule for evading instead of Involuntary.) We were finding in our play that with the various changes over the years CP had become less effective. Most troop types have some added benefit but CP has none. So what we have been experimenting with is allowing CP to keep half their impetus after the first loss until it reach 50% of its starting VBU. So a 8/5 CP would have its first hit become a 7/3 and move down 6/3, 5/3, 4/0. 6/3 units would become 5/2, 4/2, 3/0. What we have found is that the maintaining of a few extra impetus dice has made CP more effective in a rather subtle way. Hardly overturning the system but it is interesting how a couple of extra dice can have an impact. I am sure there other ways to strengthen CP and perhaps Impetus 2 may include some new features that make our approach redundant. As an aside, we have decided to follow the same approach for Elephants since we find this troop type under strength.
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Re: Toughening Up CP Reprise

Post by Cyrus The Adequate on Mon Nov 13, 2017 4:54 pm

V2 is due soon and I'm sure this will be addressed then
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Re: Toughening Up CP Reprise

Post by Gaius Cassius on Tue Nov 14, 2017 3:21 am

We are certainly hoping for a lot in Impetus 2!
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Re: Toughening Up CP Reprise

Post by Cyrus The Adequate on Tue Nov 14, 2017 7:54 am

Trust me on this one
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Re: Toughening Up CP Reprise

Post by Granicus Gaugamela Today at 8:17 am

I think it is an excellent change as it maintains the "shock" power of the CP whilst also degrading their basic morale value (which is one of the problems with Large units - they suck up a lot of damage with barely a shrug) and they once again become something to fear as opposed to being one trick wonders that every single skirmisher targets because the payback for scoring a disorder on disorder loss is staggeringly huge.

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Re: Toughening Up CP Reprise

Post by Cyrus The Adequate Today at 9:03 am

I'd advise again this is being looked at in V2

One thing the OP does mention is the idea of troop type specific "special" rules which break or amend the norm. Do you think it is reasonable, and if so should all troops get one?
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Re: Toughening Up CP Reprise

Post by Granicus Gaugamela Today at 10:39 am

Cyrus The Adequate wrote:
One thing the OP does mention is the idea of troop type specific "special" rules which break or amend the norm. Do you think it is reasonable, and if so should all troops get one?

As discussed when this was first brought up other troops already get special rules, CP do not.

CL and CM get to evade, CL also get to oblique and ultimately are overpowered for what they are.

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