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Vapnartak. Sunday 4th February 2018 Knavesmere Stand York Racecourse

Thu Jan 04, 2018 7:54 am by Cyrus The Adequate

Hi Gents

York is the usual first event in the UK Impetus calendar. This year …

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BI2 tournament - 12 May 2018

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Vapnartak York Feb 2018- format options?

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I was pondering the options for the York competition and wondered …

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Impetus at Derby?

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Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

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Commander Loss

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Commander Loss

Post by Granicus Gaugamela on Wed Sep 03, 2014 11:05 pm

A unit including the Leader of a command rolls a 6 for a cohesion test and tests for the immediate effect of leader loss.

The Command does not rout and remains in play.

For future turns what happens?

Does the Command lose the leadership modifier to the initiative roll? This seems reasonable and is how we currently play it.

However...

A Command led by a poor Commander (Level 0) not only has no modifier to the initiative roll but also gets no turn if a double is rolled. Thus having no Commander is better than having a Poor Commander.

So should we be playing that in the event of Commander death where the Command remains in play it also suffers the penalty of no turn if a double is rolled?

Should the penalty for no Commander whatsoever be even greater on the basis that as long as there is a Commander, even a poor one, there is at least some form of Command giving orders no matter how dodgy?

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Re: Commander Loss

Post by Gaius Cassius on Thu Sep 04, 2014 1:23 am

Hey GG, we too have noticed this anomoly in the system. Like you I think when a leader is killed the commander should immediately be replaced by a poor commander with all the consequences you've outlined. But for the moment as you say no commander is better than a poor commander.
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Re: Commander Loss

Post by Tarty on Thu Sep 04, 2014 5:42 am

Granicus Gaugamela wrote:


Does the Command lose the leadership modifier to the initiative roll?  This seems reasonable and is how we currently play it.


....and his troops are out of command for the rest of the game for the purposes of discipline tests.
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Re: Commander Loss

Post by starkadder on Thu Sep 04, 2014 6:04 am

That's how we'll play it at Cancon, Richard and Rob.
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Re: Commander Loss

Post by Gaius Cassius on Thu Sep 04, 2014 12:26 pm

Good point Tarty. Having no commander puts all units out of command which is a pretty heafty penalty.
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