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Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

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Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

Would anyone be interested in a 28mm Basic Impetus 2 tournament, Saturday …

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Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

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Impetus at Derby?

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Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

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Sat May 06, 2017 11:44 pm by Tarty

Canberra July 15th-16th

Basic Impetus 2
Game days are Saturday and Sunday

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BI2 tournament - 25 March 2017

Thu Jan 26, 2017 10:08 am by RogerC

Would anyone be interested in a 28mm Basic Impetus 2 tournament on 25 March …

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November 2017

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Few house rules

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Few house rules

Post by Silverpaint68 on Sat Jan 10, 2015 5:06 pm

I'm playing Impetus since feew month. I've done 4 or 5 battles, in 15 mm scale, with Ottomans, wallachians ands St Jean's Knights.

At the beginning, we played with U=1 cm and standard rules. After a few games, we decide to change something in the rules, because it's a bit longer for real battle (I think):

- U = 1/2 inch. Units move quickly. Ranged attack a bit better.
- When rolling dice to hit, we are using this : a 6 or a single 5 is a hit. Shocked Just more bloody Very Happy

I don't play in tournaments, just with friends, for enjoying ourselves. This modifiers are good for us, but I'd know what you, other players, think about it and if you have house rules too ?


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Re: Few house rules

Post by Jim Webster on Sat Jan 10, 2015 9:50 pm

I'm not sure the changing from u= 1cm to u = half an inch is too much of a game changer.
Remember that in theory your bases ought to be bigger as well, which means that they'd take longer to wheel. So your troops will be easier to manoeuvre if they keep the old bases.

Hitting on 5's and 6's will give a slight edge to battered units. That unit down to 1 dice for some reason will now have a 1 in 3 chance of hitting rather than a 1 in 6. So it'll probably make skirmishers (who often seem to have only 1 dice shooting) stronger. It'll probably make finishing off battered units slightly more risky, so in the long run you might find that statistically your games become a little bluidier but less decisive in that victorious units are more mangled and less capable of doing anything.

But I don't see them as changes which will have a major effect on the game balance
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Re: Few house rules

Post by Gaius Cassius on Wed Jan 14, 2015 3:44 am

Why would you make changes like this after only 4 or 5 games? Seems a bit odd to me.
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Re: Few house rules

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