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Improving the viability of mounted

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Re: Improving the viability of mounted

Post by Granicus Gaugamela on Sat Mar 14, 2015 3:13 am

Jim Webster wrote:

I'm not sure what changes we've made that have made infantry stronger

Jim

Infantry re usually cheaper so they will have longer lines which translates to more flank support.

They have more discipline so they will maintain lines more readily eg CP must ALWAYS follow up, CP only if they are impetuous plus the heavy cavalry are more often C Disc so they move less effectively during regular movement.

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Re: Improving the viability of mounted

Post by Tarty on Sat Mar 14, 2015 4:55 am

Granicus Gaugamela wrote:
Infantry re usually cheaper so they will have longer lines which translates to more flank support.

They have more discipline so they will maintain lines more readily eg CP must ALWAYS follow up, CP only if they are impetuous plus the heavy cavalry are more often C Disc so they move less effectively during regular movement.

? Don't understand this argument sorry I'm lost as well. For this 'cheap' infantry to get the support you need more than 1 unit .... maybe 2 ? to get a max 2 support dice. All of a sudden doesn't sound cheap to me.
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Re: Improving the viability of mounted

Post by Dennis Maxentius on Sun Mar 15, 2015 2:27 pm

Must agree with Tarty. The balance seems right to me. You need to use your Cav to their best effect and even in real life a charge can be blown just after it starts. I have used and lost plenty of CP units after taking a lucky hit, but that's the chance you take. If any change had to be made I would go for a reduction of 2 Impetus dice for each hit suffered. But having said that I don't think there is any real need for change. I haven't played enough games with the Supporting Flanks and other changes to give a properly informed opinion.

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Re: Improving the viability of mounted

Post by starkadder on Mon Mar 16, 2015 8:49 am

As a bit of a cavalry enthusiast, I want cavalry to be half the cost and twice the effectiveness. Warfare is too much fun to be fought on foot.

The balance is about right, I feel. I try to preserve my cavalry for the "decisive moment" but I am unafraid to commit it to melee. Yes, it is expensive compared to an oik with a pointed stick. Well, it should be. Yes, it can be derailed with a lucky roll. So can everyone.

Cavalry's great advantages are speed, mobility and power. The rules generally allow for that while allowing for the thrill of risk that makes Impetus quite distinctive.

My only gripe about cavalry is CL not operating as they did. As I've mentioned before in this place, I'd like a 1/2 scoot-shoot-1/2 scoot option for missile CL. But that won't happen. The little tin gods on horses are always seen as more important. It's why I enjoy killing them.
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Re: Improving the viability of mounted

Post by Jim Webster on Mon Mar 16, 2015 9:53 am

Actually the half move, shoot, half move for CL probably wouldn't unbalance stuff too much. The second half would have to be away from the enemy (so they couldn't move to under 5, shoot and charge in, negating the enemy chance to react to them)

After all, if they use this to move within 5u, their opponent can fire when they're at that range, or charge.
Also as they've got some move left, they cannot evade, they've got to use that, so it'll make them wary of trying it on mounted or even on FL

It would be worth doing some play testing on

Jim
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Re: Improving the viability of mounted

Post by Dennis Maxentius on Mon Mar 16, 2015 11:56 am

We can more or less do that now except that you need to use a separate move to do each action. Parthian CL used the shooting on the move principal very well so this 1/2 move shoot idea would work (in theory), but yes try some playtesting first.
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