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Vapnartak. Sunday 4th February 2018 Knavesmere Stand York Racecourse

Thu Jan 04, 2018 7:54 am by Cyrus The Adequate

Hi Gents

York is the usual first event in the UK Impetus calendar. This year …

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BI2 tournament - 12 May 2018

Tue Jan 23, 2018 10:26 am by RogerC

Following the success of the Battle of Evesham, I thought I’d do another …

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Basic Impetus 2 Comp, January 2018?

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I've brought the confirmed details for the Basic Impetus competition to the …

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Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

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Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

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Impetus at Derby?

Thu Apr 27, 2017 9:29 am by Cyrus The Adequate

Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

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Charge by Group and contact

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Charge by Group and contact

Post by Neidhart on Mon Apr 27, 2015 12:45 pm

Hi, when playing L&S we came to some strange points about charging. As the rules are the same as S&R I thought here is the right place.

The rules say, that all models are moved into contact ones the charging group reaches its target. In our case it was 3 Knights charging 12 spearmen in the back.
The knights could contact 2 Spearmen and the rest of the miniatures could not make contact due to a swamp (and the knights refused to charge through the mud an lose 1 die). We then moved th spearmen to maximise contact with the knights. This felt strange because the advantage of the knights was that the spearmen were caught at a bad point. Also some Spearmen had to move about 10cm through difficult terrain to reach combat.

Is this rule intended to do this? Or should in some case terrain be able to block maximum contact. I can think about fighting on a bridge, between houses, on a ridge or in a moat to cause similar problems.

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Re: Charge by Group and contact

Post by dadiepiombo on Mon Apr 27, 2015 12:55 pm

well bad terrain doesn't affect directly, I mean you can move with no penalty through to "prepare" the melee. On the other hand can condition the choiices (as you said the knights refused to charge through mud).
A different aspect is the impassable terrain like the wall of a house or the narrow of the bridge.

In the specific case how many spearmen could be placed in melee? Spearmen have the advantage to support from the rear of a friend, so a minimum of 6 spearmen could have probably fought (2 per Knight)
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Re: Charge by Group and contact

Post by Neidhart on Mon Apr 27, 2015 4:53 pm

Thank you very much for your reply. We thought that charging through difficult terrain would cost 1 die. But it says linear obstacles (which makes much more sense).

In the case above we moved the knigths into contact with 2 spearmen and then moved all other spearmen into contact with the knights, placing 2 into contact and two as support for those in contact. so each knight had 4 opponents.

Was moving the spearmen wrong?

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Re: Charge by Group and contact

Post by dadiepiombo on Mon Apr 27, 2015 5:19 pm

that was perfect
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Re: Charge by Group and contact

Post by Neidhart on Mon Apr 27, 2015 9:57 pm

Great, I think we got the idea and start playing it right. In about two weeks we will take a small table to a small convention (Attriticon) in south Germany (Ulm) and show it and hopefully have some participation games.

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Re: Charge by Group and contact

Post by dadiepiombo on Tue Apr 28, 2015 9:36 am

I have been to Attriticon in the past 2-3 times. The first time Impetus was showed outside Italy (at the time still a beta under playtest) was at Attriticon. Unfortunantly it is the same week end I run a show in San Marino. Neutral
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Re: Charge by Group and contact

Post by Neidhart on Tue Apr 28, 2015 9:42 pm

Last year I was lucky to see a game of Impetus at Attriticon Smile
Well, we will take some pictures and give you an impression (and for sure have new questions) so hopefully you don't miss too much by running your show. Both will be fun for sure.

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