Latest topics
» find Notes of Schermagliatori
Wed Jun 21, 2017 11:07 am by reneseeder

» Will the Army list be changed by Impetus 2
Tue Jun 20, 2017 11:14 am by dadiepiombo

» Opportunity Charge clarification
Tue Jun 20, 2017 11:11 am by dadiepiombo

» Different base size
Tue Jun 20, 2017 11:07 am by dadiepiombo

» Help in making a errata/FAQ
Tue Jun 20, 2017 11:05 am by dadiepiombo

» Main unit and Support unit in second combat
Tue Jun 20, 2017 11:02 am by dadiepiombo

» Toughening Up CP
Thu Jun 15, 2017 10:46 pm by Cyrus The Adequate

» An Ancient Campaign using Sabin's Empire as a basis and Basic Impetus (augmented) to fight the battles
Thu Jun 15, 2017 5:53 pm by 1ngram

» Averaging cohesion tests
Thu Jun 15, 2017 1:05 pm by Cyrus The Adequate

Impetus at Derby?

Thu Apr 27, 2017 9:29 am by Cyrus The Adequate

Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

Comments: 10

Wintercon '17 July 15-16th

Sat May 06, 2017 11:44 pm by Tarty

Canberra July 15th-16th

Basic Impetus 2
28mm
Game days are Saturday and Sunday


Comments: 0

BI2 tournament - 25 March 2017

Thu Jan 26, 2017 10:08 am by RogerC

Would anyone be interested in a 28mm Basic Impetus 2 tournament on 25 March …

Comments: 24

28mm Impetus Competition York Sunday 5th February 2017

Mon Oct 03, 2016 8:44 am by Cyrus The Adequate

The traditional start to the Impetus Competition calendar in the UK is York in …

Comments: 80

1° BASIC IMPETUS tournament

Sat Dec 17, 2016 11:19 am by PAPERO

in Castegnato , near Brescia, Sunday, 08.01.2017 Cool

1st tournament BASIC …

Comments: 3

Cancon '17 Canberra, Aus

Mon Nov 07, 2016 2:15 am by Tarty

Cancon '17
Canberra, ACT

28mm  400pts
Friday 27th and Saturday 28th of …

Comments: 0

June 2017
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
2627282930  

Calendar Calendar


Multi-Player Games ...

View previous topic View next topic Go down

Multi-Player Games ...

Post by GamesPoet on Fri May 22, 2015 1:42 am

Wondering if there are folks here who have experience with playing in multi-player large point total games using the Impetus rules?

If yes, what has worked well, and not so well, with such type of games?

GamesPoet
VBU 3
VBU 3

Posts : 229
Reputation : 6
Join date : 2015-05-04

View user profile

Back to top Go down

Re: Multi-Player Games ...

Post by Jim Webster on Fri May 22, 2015 11:50 am

At the club we always play multiplayer so that everybody gets a go. Each player has a command.

The advantage this has is because every command gets a go every turn you don't have the situation you get with some game systems where your command just sits there and you never get to do anything.

From the CinC's point of view you really want to try and match players to their duties. If a player is notoriously prone to avoiding combat and tends to dig in and wait to be attacked, giving him the attacking wing isn't going to end well
avatar
Jim Webster
VBU 7 h.c.
VBU 7 h.c.

Posts : 470
Reputation : 12
Join date : 2014-05-19

View user profile

Back to top Go down

Re: Multi-Player Games ...

Post by Gaius Cassius on Fri May 22, 2015 1:00 pm

How many players are you talking about and how many commands? I have run a lot of larger multi player games at conventions. I have found that the normal activation of commands  takes too long as each command is activated individually and most of the players stand around doing nothing. Not good. So what I do is have the commander in chief of both sides roll initiative. The side that wins goes first. To keep a little of the drama of Impetus I then allow the losing side's sub commanders to roll and try to beat the winning sides roll. If they beat the roll they can go ahead of the winning side. So the order is

1. Losing side's sub commanders (if they beat the other side's commander in chief's roll.)

2. Winning side's commands.

3. Losing side's commands.

This keeps the game moving along at a fairly quick pace.
avatar
Gaius Cassius
VBU 7 h.c.
VBU 7 h.c.

Posts : 760
Reputation : 12
Join date : 2014-05-20
Location : Guelph, Ontario, Canada

View user profile

Back to top Go down

Re: Multi-Player Games ...

Post by GamesPoet on Fri May 22, 2015 2:17 pm

Two different types of games are currently under consideration ...

1. 6 players, one command each, could be hypothetical or based on a historical battle.
2. 8 to 12 players, maybe more, likely based on a historical battle.

GamesPoet
VBU 3
VBU 3

Posts : 229
Reputation : 6
Join date : 2015-05-04

View user profile

Back to top Go down

Re: Multi-Player Games ...

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum