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Vapnartak. Sunday 4th February 2018 Knavesmere Stand York Racecourse

Thu Jan 04, 2018 7:54 am by Cyrus The Adequate

Hi Gents

York is the usual first event in the UK Impetus calendar. This year …

Comments: 9

Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

I've brought the confirmed details for the Basic Impetus competition to the …

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Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

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Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

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Impetus at Derby?

Thu Apr 27, 2017 9:29 am by Cyrus The Adequate

Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

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Wintercon '17 July 15-16th

Sat May 06, 2017 11:44 pm by Tarty

Canberra July 15th-16th

Basic Impetus 2
28mm
Game days are Saturday and Sunday


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Terrain Placement

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Terrain Placement

Post by Tarty on Mon Feb 08, 2016 6:39 am

Something came up in our last game I wouldn't mind getting cleared up once and for all Smile

We were using the 300/350pts 28mm guidelines for terrain placement (Advanced Impetus page 2)

"The Defender places from 1 to 3 items, maximum 1 of
them (even partially) inside the deployment area of one of the players."

In our case the defender deployed 3x terrain pieces one in his deployment area (difficult ground ) the attacker decided to move a piece (steep hill) and also place it in the defenders deployment zone.

Question is - Should the maximum of '1 terrain piece in deployment areas' also be restricted to the attacker when the option to move a terrain piece is taken ?


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Re: Terrain Placement

Post by Aurelius on Mon Feb 08, 2016 11:19 am

I asked this question once before at;

http://impetus.ativiforum.com/t573-terrain-placement

The answer was a little ambiguous, but leaned toward the intent that the attacker was bound by the same restrictions. It was then pointed out that a road could be used to limit options even further. Perhaps a road could be considered a special case, a "non-limiting" item?

TD

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Re: Terrain Placement

Post by Tarty on Mon Feb 08, 2016 1:23 pm

Thanks Aurelius thought we had gone over this before.

Roads being introduced as a "non -limiting" choice was mentioned by Lorenzo in this thread btw..

http://impetus.ativiforum.com/t612-oblique-movement-on-roads

So yes attackers are limited by the same restrictions as the defender e.g. the majority of terrain choices cannot be in or touching either deployment zones Smile
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Re: Terrain Placement

Post by dadiepiombo on Mon Feb 08, 2016 1:57 pm

this is waht was intended, but terrain placemente for competitions comes from experience, so if you feel that something could be improved, any idea is welcome.

As mentioned once my plans are to extend the system designed for Baroque to Impetus. Maybe some adjustement coulc be necessary so I would be happy to include this system in Advanced Impetus for additional tests
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Re: Terrain Placement

Post by Tarty on Mon Feb 08, 2016 9:57 pm

Just trying to get a clearer reading under what we already have for the moment Smile
But yes great Lorenzo rolling over the Baroque terrain placement into AI we can all test it out....nice idea.
Well that gets my 1 vote anyway
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