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Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

Would anyone be interested in a 28mm Basic Impetus 2 tournament, Saturday …

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Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

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Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

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Impetus at Derby?

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Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

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Wintercon '17 July 15-16th

Sat May 06, 2017 11:44 pm by Tarty

Canberra July 15th-16th

Basic Impetus 2
28mm
Game days are Saturday and Sunday


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BI2 tournament - 25 March 2017

Thu Jan 26, 2017 10:08 am by RogerC

Would anyone be interested in a 28mm Basic Impetus 2 tournament on 25 March …

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First Game

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First Game

Post by Zippee on Fri Mar 25, 2016 12:29 am

Oh my,

Oh what fun,

Such an improvement on Impetus - just love the reaction system. Please tell me that's making its way into Impetus II over Opportunity and ZOC.

Love the special unit rules - just enough effect and flavour without overturning the game.

Absolutely sold, jolly good job.

Can we have more lists please?


Last edited by Zippee on Fri Mar 25, 2016 1:44 pm; edited 1 time in total
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Re: First Game

Post by Zippee on Fri Mar 25, 2016 1:43 pm

One question emerged - we had wondered initially why anyone would withdraw units, once we looked at the Victory Conditions it quickly became clear!

Reminder don't assume stuff is the same Rolling Eyes

Anyway the question, we understand that withdrawn units don't count as eliminated for VDT and VDC calculation but if they are already Exhausted does that still count?

We could see this both ways, in fact we could see withdrawn units always counting as exhausted even if withdrawn whilst fresh.

A clarification would be nice.

And that's it - it was the only question to emerge, says something for the writing clarity and bodes well for the increased clarity of Impetus II
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Re: First Game

Post by dadiepiombo on Fri Mar 25, 2016 2:27 pm

oh, yes they count. Once a Unit is exhausted it immediately counts over the Victory Conditions. Then it is up to you to decide to withdraw or risk to loose more. Or you can also withdraw a Unit before being Exhausted.

Impetus 2 will be based on the same reaction system. Baroque was the occasion to test some different ideas. Impetus 2 should be a mix of Impetus (as we know now) and Baroque. Of course this in theory, as playtesting will help to tune the whole thing.

We have draft of more Baroque lists. Those published were those tested. Just the time to check the points (we changed here and there but working on the tested list and so I have to check that the other lists have the updated points) and I will upload.
In the future I will publish the official supplement but I prefer to test the lists before that as betas.
Also, in the official lists I want to add Characters like Wallenstein, Rupert, Gustavus Adolphus, Tilly etc
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Re: First Game

Post by Zippee on Fri Mar 25, 2016 2:41 pm

Thanks Lorenzo,
clears that up nicely.

That's terrific to hear - we are absolutely sold on Baroque, huge thumbs up from all here.

Would definitely be in favour of the reaction system replacing Opportunity and ZOC, the elimination of that geometry and micro measurement really brought the game to life. It was like commanding troops and making decisions instead of rules lawyering and bickering Very Happy

Huge improvement

One small error that seems to have crept in is that Sipahis are referred to as SP in the rules but the lists use SI which I think was the older version - just something to look out for when editing the beta lists.

Of to pretend I'm not about to buy a bunch of new figures now Shocked
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Re: First Game

Post by dadiepiombo on Fri Mar 25, 2016 2:56 pm

oh, I missed that, yes was the old name.
There is also another error in the lists (I will prepare an errata): Swedish lis, Hakapellita have no weapons.
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Re: First Game

Post by Zippee on Mon Mar 28, 2016 11:32 am

Ok I'll eliminate their pistols and carbines then Very Happy

I failed to pretend I wasn't buying figures - I'm now £200 poorer. affraid  

Naturally I blame you for that

lol!
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Re: First Game

Post by Tarty on Wed Mar 30, 2016 11:10 pm

Really like how doubling the VD for eliminated units plays out for victory conditions. This and the withdrawing off the battlefield option are a nice touch .....simple and effective. We've had exhausted cavalry units pull back after a drawn out melee to then withdraw from the field seeing things go belly up. Quiet realistic I think Smile

Agree removal of Opportunity and ZOC are a huge improvement.
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