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Withdraw Unit Rule

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Withdraw Unit Rule

Post by Granicus Gaugamela on Sat May 07, 2016 8:31 am

Played Baroque at Company of Dice today and most enjoyable it was.

Couple of Rules Questions came up, will ask them separately as they are from different parts of the rules.

Withdrawn Units

The rules state attempting to withdraw triggers a reaction (subject to test) from the enemy if they desire.

What happens if the Unit successfully withdraws?

Does the passive player get to charge/shoot if they have rolled appropriately?



Also, if the ruling is that the Active Unit escapes by the skin of their teeth and the Passive unit rolled a Reaction check does the Passive unit lose the ability to make any further reaction?

thx

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Re: Withdraw Unit Rule

Post by Zippee on Sat May 07, 2016 9:58 am

Reactions are interrupts, so the passive player interrupts the active turn and concludes its reaction before you continue with your withdraw.

As a result of that reaction you may or may not have a unit to withdraw, you may or may not be in a legal position to withdraw.
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Re: Withdraw Unit Rule

Post by dadiepiombo on Wed May 11, 2016 1:58 pm

you can be fired or charged before the Unit is removed. And yes, if you fail the attempt, then you cannot react in a different way (mind that if you are Exhausted you cannot react anyway)
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