Latest topics
» An Ancient Campaign using Sabin's Empire as a basis and Basic Impetus (augmented) to fight the battles
Today at 3:04 pm by 1ngram

» Averaging cohesion tests
Yesterday at 10:19 am by Tankred

» VISABILITY
Sun Aug 20, 2017 1:45 am by Gaius Cassius

» Basic Impetus v Impetus?
Sat Aug 19, 2017 12:25 pm by Zippee

» Some questions
Sat Aug 19, 2017 11:35 am by RogerC

» Basic Battles expansion
Thu Aug 17, 2017 7:18 pm by stecal

» any players in the northwest ?
Thu Aug 17, 2017 2:56 pm by Jim Webster

» Impetus Competition Derby Worlds 2017
Wed Aug 16, 2017 4:31 pm by slowjoecrow

» First 3 games with Ptolemaics
Fri Aug 11, 2017 5:29 pm by Jim Webster

Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

Comments: 6

Impetus at Derby?

Thu Apr 27, 2017 9:29 am by Cyrus The Adequate

Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

Comments: 11

Wintercon '17 July 15-16th

Sat May 06, 2017 11:44 pm by Tarty

Canberra July 15th-16th

Basic Impetus 2
28mm
Game days are Saturday and Sunday


Comments: 0

BI2 tournament - 25 March 2017

Thu Jan 26, 2017 10:08 am by RogerC

Would anyone be interested in a 28mm Basic Impetus 2 tournament on 25 March …

Comments: 24

28mm Impetus Competition York Sunday 5th February 2017

Mon Oct 03, 2016 8:44 am by Cyrus The Adequate

The traditional start to the Impetus Competition calendar in the UK is York in …

Comments: 80

1° BASIC IMPETUS tournament

Sat Dec 17, 2016 11:19 am by PAPERO

in Castegnato , near Brescia, Sunday, 08.01.2017 Cool

1st tournament BASIC …

Comments: 3

August 2017
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031   

Calendar Calendar


should have 3 to 4 generals for a standard game

View previous topic View next topic Go down

should have 3 to 4 generals for a standard game

Post by stecal on Mon May 16, 2016 5:08 pm


The author stated in another post that the army " should have 3 to 4 generals for a standard game" of 500-600 points. Did you mean to say MUST? Should is a nebulous ruling.

stecal
VBU 3
VBU 3

Posts : 136
Reputation : 0
Join date : 2015-02-06
Location : Philadelphia, PA USA

View user profile

Back to top Go down

Re: should have 3 to 4 generals for a standard game

Post by dadiepiombo on Mon May 23, 2016 9:00 am

this is the standard. Of course players can agree in a different way (maybe playing a specific scenario) but the games has been designed to have 3-4 Commands
avatar
dadiepiombo
Admin
Admin

Posts : 851
Reputation : 33
Join date : 2014-05-15

View user profile

Back to top Go down

Re: should have 3 to 4 generals for a standard game

Post by stecal on Mon May 23, 2016 10:50 am

Ok, to play devil's advocate, there is no requirement for how many units, if any, a general commands. So the 2nd & 3rd generals command an artillery piece each, or command no units and just get dropped on the table as two 0 point incompetent commanders.

stecal
VBU 3
VBU 3

Posts : 136
Reputation : 0
Join date : 2015-02-06
Location : Philadelphia, PA USA

View user profile

Back to top Go down

Re: should have 3 to 4 generals for a standard game

Post by Zippee on Mon May 23, 2016 12:26 pm

That would fall under the "don't be a dick" rule. Very Happy

I think you'll find that in baroque having the commanders in place keeping things moving is far more important than in Impetus, command ranges are a fraction of the distance and without additional commanders stuff just grinds to a halt.
avatar
Zippee
VBU 5
VBU 5

Posts : 541
Reputation : 6
Join date : 2014-05-19
Age : 54
Location : London, UK

View user profile https://www.flickr.com/photos/zippee/sets/

Back to top Go down

Re: should have 3 to 4 generals for a standard game

Post by stecal on Tue May 24, 2016 12:18 am

Command ranges in Baroque are a fraction? in 25mm a standard table is 180cm wide. With an average command structure the commander has a 6 BU radius x 9cm totalling 108cm, more than half the table frontage. Seems mighty generous to me.

My main complaint is that in a 5-600 point game you only have about 12-14 units making the commands very fragile if divided among 3 generals.

stecal
VBU 3
VBU 3

Posts : 136
Reputation : 0
Join date : 2015-02-06
Location : Philadelphia, PA USA

View user profile

Back to top Go down

Re: should have 3 to 4 generals for a standard game

Post by Geoffrm on Tue May 24, 2016 1:02 pm

My understanding is that if the general is attached to a unit you only get half that range measured from the nearest point of the unit.

Geoff

Geoffrm
VBU 2
VBU 2

Posts : 51
Reputation : 0
Join date : 2014-09-20

View user profile

Back to top Go down

Re: should have 3 to 4 generals for a standard game

Post by Zippee on Tue May 24, 2016 2:49 pm

That's a 10 unit wide table - blinking small!

And yes most of the time you want them attached and then your command range plummets.

Maybe this is the first instance of table size to figure scale differences in the game.

I really don't see how the recommended table sizes were derived - they don't seem to be related to unit base size (which would be the sensible method). And that seems to be your problem, you're fighting Marston Moor on a handkerchief!
avatar
Zippee
VBU 5
VBU 5

Posts : 541
Reputation : 6
Join date : 2014-05-19
Age : 54
Location : London, UK

View user profile https://www.flickr.com/photos/zippee/sets/

Back to top Go down

Re: should have 3 to 4 generals for a standard game

Post by d_Guy on Tue May 24, 2016 11:55 pm

For what it is worth IF you are playing with a number of poor quality units (C) and/or a poor CS you will probably wish you had more generals. Granted this likely happens only by Scenerio but in that situation once the quality C units become disorganized it is difficult to get them rallied. The generals help with that but basically one unit at a time (and if the other units are out of command range it gets even worse.)  Smaller commands seem to work better at least in this situation.

d_Guy
VBU 2
VBU 2

Posts : 18
Reputation : 0
Join date : 2016-04-09

View user profile https://inredcoatragsattired.com/

Back to top Go down

Re: should have 3 to 4 generals for a standard game

Post by Jim Webster on Fri May 27, 2016 3:11 pm

stecal wrote:Ok, to play devil's advocate, there is no requirement for how many units, if any,  a general commands.  So the 2nd & 3rd generals command an artillery piece each, or command no units and just get dropped on the table as two 0 point incompetent commanders.

2:6;1 It specifically says in the commanders section "Commanders can be attached t any units in their command with the exception of the artillery. The C in C can be attached to any non-artillery unit in the army."

But frankly having generals with no units would be a waste of time. Baroque is not Impetus. Generals are far busier, joining units, helping them get rid of disorder, ensuring they can make swifter advances. Remember there are no groups, and no zones of control so you are far more dependent on who can react to what. Put a general with a unit and its counter-charge could break the enemy attack.
With regard to commands breaking, remember that you lose a unit's VD when it's exhausted. You lose twice its VD if it is destroyed. So having a general who can reorganise exhausted units and send them back out of the way could save a command.
avatar
Jim Webster
VBU 7 h.c.
VBU 7 h.c.

Posts : 479
Reputation : 12
Join date : 2014-05-19

View user profile

Back to top Go down

Re: should have 3 to 4 generals for a standard game

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum