Latest topics
» Why can Longbows Fire at Point Blank Range & Not Others?
Yesterday at 5:49 pm by Zippee

» "Long Spear" if not in a large unit
Yesterday at 3:35 pm by Eques

» What are the main Changes between Impetus & Baroque?
Yesterday at 3:29 pm by Zippee

» Looking for Players in the Midlands (UK)
Yesterday at 2:53 pm by Eques

» Improving Pilum?
Tue Dec 12, 2017 5:03 am by Tarty

» Help in making a errata/FAQ
Mon Dec 11, 2017 9:07 pm by prapor

» Dragons de Vaires 2017
Sun Dec 10, 2017 7:41 pm by Bobo

» What are the Benefits of being in a Group?
Fri Dec 08, 2017 4:25 pm by Tankred

» BI2-Samurai 'Big Battle'
Fri Dec 08, 2017 3:36 pm by Tankred

Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

Comments: 11

Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

Would anyone be interested in a 28mm Basic Impetus 2 tournament, Saturday …

Comments: 15

Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

Comments: 47

Impetus at Derby?

Thu Apr 27, 2017 9:29 am by Cyrus The Adequate

Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

Comments: 11

Wintercon '17 July 15-16th

Sat May 06, 2017 11:44 pm by Tarty

Canberra July 15th-16th

Basic Impetus 2
28mm
Game days are Saturday and Sunday


Comments: 0

BI2 tournament - 25 March 2017

Thu Jan 26, 2017 10:08 am by RogerC

Would anyone be interested in a 28mm Basic Impetus 2 tournament on 25 March …

Comments: 24

December 2017
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
25262728293031

Calendar Calendar


Rule changes from Baroque for Impetus?

View previous topic View next topic Go down

Rule changes from Baroque for Impetus?

Post by Nick B on Wed Jun 29, 2016 9:27 am

I've just ordered Baroque to play with a friend but wondered if (for friendly games) the rule changes would lift and drop easily into Impetus without significant unexpected impacts?

I appreciate that many of the changes have already been mentioned as to be incorporated in I2 but wondered if they would need additional tweeking?

Cheers

Nick

Nick B
VBU 2
VBU 2

Posts : 41
Reputation : 0
Join date : 2014-07-16

View user profile

Back to top Go down

Re: Rule changes from Baroque for Impetus?

Post by Zippee on Wed Jun 29, 2016 5:42 pm

The significant one to lift and drop in is Reactions instead of ZOCs and Opportunity status. Pretty easy to drag and play IMO.

Not so sure about the Victory conditions and the use of withdraw - they would lift easy enough, just not sure they are appropriate.

The change to a standard move distance would take a bit of work but not impossible.

To make the changes work seamlessly you'd need to tweak things but nothing you can't work out in a friendly environment.
avatar
Zippee
VBU 5
VBU 5

Posts : 555
Reputation : 6
Join date : 2014-05-19
Age : 54
Location : London, UK

View user profile https://www.flickr.com/photos/zippee/sets/

Back to top Go down

Re: Rule changes from Baroque for Impetus?

Post by stecal on Wed Jun 29, 2016 6:07 pm

really nothing wrong with Impetus as it currently stands except the ton of errata & rule changes from 1.7 not integrated into the rules text.  I am hoping Lorenzo doesn't start changing everything "just because" No particular reason to change the move distances.

I am for plugging in the Baroque reaction mechanism with some limits, i.e;  it needs a ZOC distance.

stecal
VBU 3
VBU 3

Posts : 159
Reputation : 0
Join date : 2015-02-06
Location : Philadelphia, PA USA

View user profile

Back to top Go down

Re: Rule changes from Baroque for Impetus?

Post by Zippee on Wed Jun 29, 2016 7:11 pm

The main reason to change the move distances and make them a function of base size is because that eradicates most (not all but most) of the disparities between 15mm and 28mm games.

Currently 15mm impetus and 28mm impetus play so differently that it is almost impossible to adjust rules for one without breaking rules for the other - it's to do with game size, table size and the distance units can evade, etc.

Armies are effective in one game and pants in the other. This isn't really a good thing and harms the game overall.

And the best thing about Reactions is that they eliminate all the geometric hoo-hah of having ZOCs, down with ZOC I say, burn him, burn him!

Actually ZOC effectively becomes 1 movement unit - if you can't reach you can't react. Shooting you'd limit to short range but those aren't ZOCs they are the limit of reaction, utterly different in implementation. Smile
avatar
Zippee
VBU 5
VBU 5

Posts : 555
Reputation : 6
Join date : 2014-05-19
Age : 54
Location : London, UK

View user profile https://www.flickr.com/photos/zippee/sets/

Back to top Go down

Re: Rule changes from Baroque for Impetus?

Post by dadiepiombo on Thu Jun 30, 2016 7:57 am

I was less convinced to change the moving system but in the experienxce I'm making in Basic Impetus 2 I see how it can work. And it works.
By September I will release BI2 and this will be a very good test.
avatar
dadiepiombo
Admin
Admin

Posts : 883
Reputation : 33
Join date : 2014-05-15

View user profile

Back to top Go down

Re: Rule changes from Baroque for Impetus?

Post by stecal on Thu Jun 30, 2016 11:29 am

Its just that there were some small differences in movement that gave various armies flavor in otherwise generic troop types. the specific example I can think of is Cataphracts. Alan & Sarmatian Cats moved 10 mu while the fully horse armored Armored Armenian Cats only moved 8 mu. I suppose this can be handled by making the Armenian Cats slow.

stecal
VBU 3
VBU 3

Posts : 159
Reputation : 0
Join date : 2015-02-06
Location : Philadelphia, PA USA

View user profile

Back to top Go down

Re: Rule changes from Baroque for Impetus?

Post by Gaius Cassius on Thu Jun 30, 2016 11:57 am

One the differences in creating a set of rules for a specific period like Baroque (Western warfare in the 17th century) and a set like Impetus which covers the world over 3000 years is that the later system does need more subtle mechanisms. The ability of the Swiss FP to move 6U fundamentally makes the army play different than most other heavy infantry armies. The high VBU and high VD of the Swiss makes them both very powerful and very brittle. I'd hate to see these kind of differences lost in Impetus 2.
avatar
Gaius Cassius
VBU 7 h.c.
VBU 7 h.c.

Posts : 780
Reputation : 15
Join date : 2014-05-20
Location : Guelph, Ontario, Canada

View user profile

Back to top Go down

Re: Rule changes from Baroque for Impetus?

Post by Zippee on Thu Jun 30, 2016 12:04 pm

That's what I would do.

I think we actually get more variance with Fast and Slow because it can be applied on top of the unit type.

So we can have Fast FL and ordinary FL to help break that horde up for instance.

And Swiss can be Fast - or maybe that ability will be attached to a special unit category like we have in Baroque with Hardened, Feared, etc

I certainly wouldn't want a blanket porting of everythingg Baroque into Impetus - two different eras as GC points out. But a lot of the mechanical devices are much improved.
avatar
Zippee
VBU 5
VBU 5

Posts : 555
Reputation : 6
Join date : 2014-05-19
Age : 54
Location : London, UK

View user profile https://www.flickr.com/photos/zippee/sets/

Back to top Go down

Re: Rule changes from Baroque for Impetus?

Post by dadiepiombo on Thu Jun 30, 2016 1:09 pm

in Basic Impetus 2 there are not Fast and Slow troops as BI has not Discipline.

However all foot, Elephants, Heavy Cavalry (type 1*), heavy chariots move 2H (where H is the Half front, like the BU)

CP2 (*), CM move 3H

CL move 4H

But when charge some troops can make extra movement.
So a CP1 move 2H when manouvre and 3H when charge (this can be added to the roll of dice, as usual)

In general Foot is faster and it works. Heavy Cavalry and warbands are faster when charge.

(*) BI2 has CP1 (cataphracts) and CP (ligher and faster CP). CP1 get a +1 in CT when shot at (more armoured)

So far this is BI. For Impetus 2 of course I need to twick and test.
avatar
dadiepiombo
Admin
Admin

Posts : 883
Reputation : 33
Join date : 2014-05-15

View user profile

Back to top Go down

Re: Rule changes from Baroque for Impetus?

Post by Tarty on Fri Jul 01, 2016 8:00 am

Zippee wrote:The significant one to lift and drop in is Reactions instead of ZOCs and Opportunity status. Pretty easy to drag and play IMO.
yep that's the one I wouldn't mind trying out Cool ...would be interesting
avatar
Tarty
VBU 7 h.c.
VBU 7 h.c.

Posts : 533
Reputation : 9
Join date : 2014-05-19
Location : SYDNEY

View user profile

Back to top Go down

Re: Rule changes from Baroque for Impetus?

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum