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Artillery and Movement

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Artillery and Movement

Post by jhykronos on Wed Jul 13, 2016 5:09 am

So do artillery get to move around the battlefield and fire just like other units, or am I missing something in the rules?

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Re: Artillery and Movement

Post by grenadiergrandson on Thu Jul 21, 2016 7:15 pm

We asked ourselves the same thing in our first game today but couldn't see why not in the rules. The only thing to remember is taking 1d6 off shooting for every move I guess.

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Re: Artillery and Movement

Post by stecal on Fri Jul 22, 2016 2:25 am

most artillery is 1S so suffers the -1 disp. modifier for being slow if it tries to move around too much. 1 BU for prolonging the gun or pivoting with the fire penalty seems reasonable. It only starts with a single die that it loses for moving after all.

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Re: Artillery and Movement

Post by jhykronos on Fri Jul 22, 2016 8:21 pm

stecal wrote:most artillery is 1S so suffers the -1 disp. modifier for being slow if it tries to move around too much.  1 BU for prolonging the gun or pivoting with the fire penalty seems reasonable.  It only starts with a single die that it loses for moving after all.

Yeah, but somehow I think moving a heavy cannon around the battlefield (especially in this period) would be a bit more difficult than a Tercio Squadron, who also have a 1S move rate, but -are- actually expected to move. Not to mention that means that Eighth Cannon (6 pounders, ART C, move of 1) are actually more mobile than many infantry formations. With the exception of a handful of cases (mostly involving the Swedes), non-regimental artillery should be pretty immobile during this period.

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Re: Artillery and Movement

Post by dadiepiombo on Thu Jul 28, 2016 5:32 pm

probably a clarification is needed. All BUs are calcualated on the standard base width, so a BU is the same for all units, artillery included.
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