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Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

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Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

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Impetus at Derby?

Thu Apr 27, 2017 9:29 am by Cyrus The Adequate

Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

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Wintercon '17 July 15-16th

Sat May 06, 2017 11:44 pm by Tarty

Canberra July 15th-16th

Basic Impetus 2
Game days are Saturday and Sunday

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BI2 tournament - 25 March 2017

Thu Jan 26, 2017 10:08 am by RogerC

Would anyone be interested in a 28mm Basic Impetus 2 tournament on 25 March …

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28mm Impetus Competition York Sunday 5th February 2017

Mon Oct 03, 2016 8:44 am by Cyrus The Adequate

The traditional start to the Impetus Competition calendar in the UK is York in …

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October 2017

Calendar Calendar

A Modest Proposal for Better terrain selection in Basic Impetus

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A Modest Proposal for Better terrain selection in Basic Impetus

Post by 1ngram on Sat Jun 07, 2014 3:31 pm

Again this is a Post from the old Forum I don't want to disappear there:

I’ve always been dissatisfied with the terrain rules in Basic Impetus (and the same would go for the full game as well). In this neck of the woods armies predominantly composed of infantry invariably try to secure both their flanks by picking impassable lakes or similar. More relevantly no Impetus battlefield ever looks like the real thing with
up to four relatively small pieces of terrain scattered around the place. If we can take the drawings in Sabin’s Lost Battles as a guide to what ancient battlefields looked like we can immediately see that they look nothing like what we are fighting on. The principal reason for this is the total lack of major pieces of terrain, usually flanking a battlefield or along one or other edge.

I would therefore suggest we change the rules as follows.

You can continue as before, with up to 4 small pieces chosen and changed as before except that the defender may have no more than 2 pieces of impassable ground in his original choices and no rivers may be chosen (see below for revised river choices).

Alternately up to two of the four pieces chosen may be major pieces of terrain. These may be any of the standard terrain types except impassable ground. (In real battles such large pieces of impassable ground such as uncrossable rivers or the sea are, in effect, represented by the edge of the table, the battlefield having, as it were, moved along a bit). These pieces may be up to 40U (400mm/16”) long and up to 15U wide (150mm/6”).

Such pieces must be placed so that one long side lies along any one of the four edges of the battlefield. If the attacker chooses to move one of these pieces as per the rules then it must be replaced in a similar position, one long side along a table edge.

One crossable river may be chosen instead of a large piece of terrain. It may be placed stretching from one table edge to another with no more than one curve of up to 90 degrees allowed along its course.

This will allow the large flanking hill or forest to appear in our battles just as they did in real life as at Issus, or the fordable river stretching between the armies, as at the Granicus and, of course it still allows a defender to retain the current small pieces if he so wishes, or indeed no terrain at all.

I would urge you all to play around with this proposal and scribble down what battlefields you can come up with – and then compare them to what we know battlefields actually looked like (use Lost Battles if you like). I’m sure you will agree you will come better looking, more realistic set-ups that those we currently play on.


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