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Reaction frequency

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Reaction frequency

Post by paulbgau on Fri Jul 29, 2016 5:56 am

I had an interesting thought on this.

Rather than attempt once per turn , once between activation.

So when I activate the command I can mark all units as available to react, when they (attempt) react remove the marker.

Optionally :: for an incompetent general that fails to activate - no react markers.

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Re: Reaction frequency

Post by d_Guy on Sat Jul 30, 2016 2:39 pm

Paul - I like messing around with alternative rules also.
Not sure I fully understand what you are proposing.
I read it as each time a command activates ALL units on the board get reaction markers (assuming they don't already have one)?
OR do you mean that only the units in the activated command get reaction markers?

It seems like your intent is to increase the frequency of reaction so wouldn't it be simpler in this scheme to remove any "already reacted markers" at the beginning of each command activation (rather than the beginning of each turn)?

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Re: Reaction frequency

Post by paulbgau on Sun Jul 31, 2016 11:45 pm

only the units in the activated command get reaction markers
or remove reacted markers (depending on which way you play)

So the frequency is the same , just when the reset takes place is different.



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Re: Reaction frequency

Post by d_Guy on Mon Aug 01, 2016 8:20 pm

OK - got it (I think) - thanks.
Particularly like that an incompetent commander failing activation would prevent react markers being removed from units in his command.

May have to try this.

Assuming we use the system of marking units that attempt to react, those units could only have thier markers removed when thier command activates correct?

Two other assumptions - all units start the game unreacted and a new turn does NOT reset all units back to unreacted condition?

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Re: Reaction frequency

Post by paulbgau on Tue Aug 02, 2016 1:30 am

d_Guy wrote:OK - got it (I think) - thanks.
Particularly like that an incompetent commander failing activation would prevent react markers being removed from units in his command.

May have to try this.

Assuming we use the system of marking units that attempt to react, those units could only have thier markers removed when thier command activates correct?
yes

Two other assumptions - all units start the game unreacted and a new turn does NOT reset all units back to unreacted condition?
yes to both.



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