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Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

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Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

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Impetus at Derby?

Thu Apr 27, 2017 9:29 am by Cyrus The Adequate

Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

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Wintercon '17 July 15-16th

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Canberra July 15th-16th

Basic Impetus 2
Game days are Saturday and Sunday

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BI2 tournament - 25 March 2017

Thu Jan 26, 2017 10:08 am by RogerC

Would anyone be interested in a 28mm Basic Impetus 2 tournament on 25 March …

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28mm Impetus Competition York Sunday 5th February 2017

Mon Oct 03, 2016 8:44 am by Cyrus The Adequate

The traditional start to the Impetus Competition calendar in the UK is York in …

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October 2017

Calendar Calendar

Baroque / Impetus Differences

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Baroque / Impetus Differences

Post by Aurelius on Sun Oct 30, 2016 11:50 am

Have played a few games of Baroque now, and very much like the style of the game, it gives very dynamic and absorbing play, especially the "reaction" mechanism. Coming from an Impetus background I notice a number of other subtle changes that I wonder if they were intended?

Impetus makes the specific statement (in the context of a group move) that opposing units in melee should not line up (7.7.1). This allows other units to join a melee later as support units. Baroque does not have group moves, nor does it appear to have any limitations on melee alignments, so it would appear that two opponents can be aligned exactly. Such a case makes it more difficult for other units to join an existing melee. So, should Baroque units attempt to align exactly with opponents, or should they always be offset as in Impetus?

In Impetus, if shooting factors are reduced to zero by modifiers then there is "no shot". In Baroque 6.1.1 says that if shooting factors are reduced to zero, " die is rolled anyway." So in some situations (typically at Long range) a unit that was effectively safe under Impetus, can be targeted in Baroque. Interesting.

Great game, look forward to seeing how many of Baroque's ideas move over to Impetus 2.


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Re: Baroque / Impetus Differences

Post by Zippee on Sun Oct 30, 2016 7:17 pm

As Baroque is silent on the lining up I suspect it's WYSIWYG. Typically combats are one unit against another, I don't see a lot of multiple melees.

If pushed I'd rather assume exact alignment is impossible - I certainly don't think units should be artificially aligned.

Baroque is a much more 'shooty' game. In Impetus allowing 1 dice shots as a minimum would mean many units never deteriorate Smile I think this is probably a reasonable difference.

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