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Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

Would anyone be interested in a 28mm Basic Impetus 2 tournament, Saturday …

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Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

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Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

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Impetus at Derby?

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Canberra July 15th-16th

Basic Impetus 2
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Game days are Saturday and Sunday


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BI2 tournament - 25 March 2017

Thu Jan 26, 2017 10:08 am by RogerC

Would anyone be interested in a 28mm Basic Impetus 2 tournament on 25 March …

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Clarification of Modifiers to Missile Fire

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Clarification of Modifiers to Missile Fire

Post by AncientWarrior on Mon Jun 09, 2014 12:14 pm

Hi,

I was reviewing an assembled QRS when I stumbled across this modifier:

minus 1d6 for any troops firing at short range or less

And I wondered, why would missile troops be penalized for firing a short range or less? Is this an error on my part - perhaps something lost in transcription?

Thanks.

Chris

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Re: Clarification of Modifiers to Missile Fire

Post by Aurelius on Mon Jun 09, 2014 1:21 pm

I guess this is a note that has become detached from its context. My own QRS has: "-2 when firing at S, CL and ART. If S or CL are firing at other S or CL, or any troops firing at short range or less then the penalty is only -1"

Perhaps the QRS needs to be re-phrased, but it only applies to shooting at S, CL or Art.

Hope this helps...

TD

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Re: Clarification of Modifiers to Missile Fire

Post by Gaius Cassius on Mon Jun 09, 2014 3:27 pm

AW, can you be more specific about the modifier in question. Is with respect to the Cohesion Test or missile fire? In taking the CT there are modifiers for missile fire that reduce in the impact of damage, the idea being that melee is the baseline for unit cohesiveness and combat effectiveness. The CT modifier for long and extreme range fire is +2.
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Re: Clarification of Modifiers to Missile Fire

Post by AncientWarrior on Mon Jun 09, 2014 9:08 pm

Aurelius -
Thanks for reply. Double-checked the QRS and my assembly of it as a play-aide (I use larger type so I can see it!) and it does appear that I mistakenly truncated the modifier line. Ooops.



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