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Basic Impetus Movement

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Basic Impetus Movement

Post by Renaud on Sat Feb 04, 2017 5:10 pm

I just bought the new version, and I am impressed by its overall quality and the army lists. However, if I understand well, movement is at the same speed for infantry and mounted heavy cavalry CP1 (there is only a difference when, for charging, a dice roll can give more to the cavalry). It seems counter-intuitive, what is the rationale behind that?

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Re: Basic Impetus Movement

Post by Zippee on Sun Feb 05, 2017 9:40 am

Because units of mounted troops do not move around significantly faster than units of foot troops.

When they do (charges, retreats and pursuits) they get significant additional movement under the rules.

Nevertheless most mounted units are allowed to move faster than foot in general. It's questionable how accurate that is.

But CP1 are very heavily armoured cavalry - cataphracts and such which are categorically stated by the historical sources as moving at a walk and charging at a trot.

They don't move faster than foot because they didn't move faster than foot essentially.
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Re: Basic Impetus Movement

Post by Renaud on Sun Feb 05, 2017 10:53 am

It may be true for cataphracts, but I still feel that regular Impetus (not Basic Impetus) movement rate is closer to the actual movement rates of the Hundred Years War or the Italian Wars for instance, where knights or gendarmes are heavily armored but still move slightly quicker than infantry accross open ground in the battlefield. In regular Impetus, mounted knights movement is 8, as for the infantry skirmishers, but dismounted knights move at 5, which seems more logical than Basic Impetus, where all these units will move the same. I'll test it during a game, but I am tempted to create an house rule to boster a bit the movement of late middle ages CP1.

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Re: Basic Impetus Movement

Post by RogerC on Sun Feb 05, 2017 5:42 pm

Note that CP1 have a move of 3H when charging and CP2 have a move of 4H when charging (called charge speed in rule 5.6). Depending on the dice roll for the charge bonus, these moves may be increased by up to 2H. So when the cataphracts break into a trot in their charge, as Zippee said, they get a significantly greater move than nearly all infantry (Impetuous FL have a charge move of 3H).

I'm not sure very heavy cavalry would move significantly faster than infantry, when just walking round the battlefield. They wouldn't want to tire their horses. The rules then reflect their increased speed when they go into action. But if you want a house rule Renaud, that is up to you.

As an aside, I am not sure whether, if CP1 or CP2 are making a potential charge (rule 5.8.1), they must be able to reach the CL or S with a normal move or can use their charge speed. Note that rules 5.6.1 and 5.8.1 suggest a unit which charges and fails to reach its target is only disordered if it uses its charge bonus. That implies that a unit using charge speed isn't disordered if it fails to reach its target due to the target evading but on the other hand it should be able to reach the unit it is charging, or it can't use charge speed in the first place. Any other thoughts on this?

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Re: Basic Impetus Movement

Post by dadiepiombo on Sat Feb 11, 2017 1:31 pm

in a potential charge you can use charge speed and if the opponent evades then you are not disordered. Charge speed is a kind of gallop move (at least for mounted).
Also for evasion, to see who is faster, count the charge speed.

In other word charge speed is the speed you use to get closer to the enemy. Heavy barded horse cannot be fatigued all the time with this speed for manouvre purpose.
Please note that in BI it is Foot moving faster, than CP moving slower compared to Impetus. In Impetus with multiple move you can give more "detail"
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Re: Basic Impetus Movement

Post by starkadder on Sat Mar 18, 2017 7:13 am


CGP are listed as 2H in the main body of the rules but 3H on the QRS.

I am assuming the QRS is a typo.
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