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Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

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Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

Would anyone be interested in a 28mm Basic Impetus 2 tournament, Saturday …

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Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

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Impetus at Derby?

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Wintercon '17 July 15-16th

Sat May 06, 2017 11:44 pm by Tarty

Canberra July 15th-16th

Basic Impetus 2
Game days are Saturday and Sunday

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BI2 tournament - 25 March 2017

Thu Jan 26, 2017 10:08 am by RogerC

Would anyone be interested in a 28mm Basic Impetus 2 tournament on 25 March …

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November 2017

Calendar Calendar

Number of Commands?

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Number of Commands?

Post by T13A on Thu Feb 16, 2017 9:49 am


I was not sure which heading to put this under but here goes....
I have bee playing Impetus for about 2 years now using 15mm figures  and generally with armies around the 350 to 400 point range. I have had some really excellent games one of which was my Late Republican Romans going down last night to overwhelming numbers of Caledonians, there were literally thousands of the bu....  but anyway that's another story.

One thing I'm struggling with is the advantages v disadvantages of splitting an army into one or more commands. The thing is I can see very little advantage in having more than one command and plenty of disadvantages. It just feels that I might be missing something in the rules or is it just me or simply that with the number of points I am using it does not warrant having more than one command? Are there advantages to having more than one command that I'm missing? I am talking about non competition games.

Grateful for any thoughts.

Cheers Paul


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Re: Number of Commands?

Post by stecal on Thu Feb 16, 2017 12:33 pm

Depends on the army command structure & how maneuverable you needs to be. Roman legions can get by with a single commander. Warband armies need as many poor commanders as possible leading C class warbands to help them pass tests. Cavalry armies need more commanders to try & outflank the enemy or dash for his camp.


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