Thu Jan 26, 2017 10:08 am by RogerC
Mon Oct 03, 2016 8:44 am by Cyrus The Adequate
Sat Dec 17, 2016 11:19 am by PAPERO
Mon Nov 07, 2016 2:15 am by Tarty
Thu Apr 14, 2016 2:16 pm by dadiepiombo
Sun Nov 06, 2016 7:04 pm by jeztodd
Another question please. Can disordered units locked in melee from a previous turn attempt to rally before the next round of melee is resolved?
It shouldn't be necessary to play one to play the other. I put the caveat there because on a quick look I couldn't see it stipulated - and clearly you haven't either.
I know with absolute certainty you can't rally in melee in impetus and I'm very aware that it's very easy for those of us who have been playing for years to simply assume that something that applies in one set applies in the other.
I'd find it odd if you could rally in combat but I've been surprised before
The only thing I'm still unsure of is the timing of opportunity charges, and whether they happen immediately and prevent the active unit from completing its move/fire actions. I guess in real life if a moving infantry unit sees that an enemy was bearing down on it, it would stop and attempt to fire a volley, but may or may not have time to do so. I'd be interested to see how other players deal with that situation
So your intent may be to move and give fire but if your opponent declares an opportunity charge whilst your unit is still moving then you won't get to fire.
Reactions and actions are a game of bluff and brinkmanship - the fact a particular action can only be reacted against once and a unit can only attempt to react once means that you need to be careful with when and where you choose to make the attempt.
You should be moving less attractive units that can damage first, or tempting unit moves that could be reacted against whilst those foot are waiting - threatening to move, their presence can be used to make the enemy retain their reaction, allowing you freedom elsewhere. Then of course just fire, don't push too far, etc., etc.
the other tests are all REACTION tests that use discipline for the roll with their own modifiers.
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