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Horse archers (CL)

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Re: Horse archers (CL)

Post by starkadder on Sat Jun 14, 2014 3:52 am

Jim Webster wrote:My best advice to him would be to ensure he fights on a bigger table.

Bit hard to do that when 6x4 is the 350pt competition standard, Jim. Heheh.

I just need to be more cunning. And more ruthless about terrain management.

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Re: Horse archers (CL)

Post by Jim Webster on Sat Jun 14, 2014 1:28 pm

You could try putting the terrain in the middle, forcing him into splitting his deployment and using superior mobility to mob one half of his force

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Re: Horse archers (CL)

Post by Greymouse on Sun Jun 15, 2014 4:27 am

You don't have to get so close for CL to be efficient. Stay out of your targets ZoC so that it can't react and shoot with less dice. All you need is a single hit that will cause a disorder even if the target rolls sucessfully for his cohesion test. As you usually have more than one Unit of Cl repeat with the next units and every hit you score will cause the loss of 1 VBU due to accumulated disorder.

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Re: Horse archers (CL)

Post by bobm on Sat Jun 21, 2014 7:24 pm

pw4379 wrote:I'm pretty new to Impetus so stand to be corrected, but isn't it a case of moving to point blank range and then using the evade if charged?
Of course this will work less well against other CL but I would expect that.
Dice at point blank range as significantly better than short.
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At point blank he can countercharge a point blank shot and you can't evade in your turn.

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Re: Horse archers (CL)

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